All Disasters in Parkour Pandemic

Complete disaster list for Parkour Pandemic beta — rotating hazards, two-minute round structure, Void from Update 1, and survival fundamentals.

How disasters work in beta

Parkour Pandemic by Rxinen Projects is a disaster survival parkour game at its core. When a round begins, players have roughly two minutes to earn Volts and stay alive while a disaster system removes safe space or introduces lethal conditions.

Disasters rotate across beta sessions and maps. Learning each hazard's telegraph — visual, audio, and UI — separates players who consistently finish rounds from those who treat every death as random bad luck.

Disaster rotation and maps

Different maps expose different routes when the same disaster hits. The Update 1 map introduced geometry tuned for Void disasters — vertical towers, wall-run lanes, and mid-level bridges. Legacy beta layouts may emphasize other patterns.

Check All Maps to understand where disasters interact with level design before memorizing hazard-specific tricks in isolation.

Known disasters (beta roster)

The confirmed headline disaster from Update 1 is the Void disaster, which deletes floor tiles and forces vertical endgames. Additional beta hazards may appear in rotation as Rxinen Projects expands content — watch Update 1 and future patch pages for additions.

Treat unconfirmed leak lists skeptically. This wiki documents only hazards reflected in official Update 1 messaging and observable beta gameplay.

  • Void Disaster — Update 1 floor erosion hazard; see Void Disaster
  • Additional beta hazards — may rotate during development; confirm in-game each patch

Universal survival principles

Move on first telegraph, not after confirmation. Commit to high routes early when Void or floor-loss disasters are possible. Save Gear charges — Power Dash and Air Blast — for final phase repositioning.

Dash, Slide, and Double Jump remain relevant regardless of disaster type. Gear amplifies options but does not replace reading the hazard.

Gear counters by disaster type

Floor-loss and Void-style disasters favor Speed Gear Wall Boost and Power Gear recovery. Disasters with aerial threats may prioritize Air Blast timing. Fusion Gear from Update 1 helps hybrid routes once mastered.

See Gear Tier List for purchase order while beta balance shifts.

Related Pages

Frequently Asked Questions

Can you choose which disaster spawns?

Not in standard beta lobbies. Disasters rotate automatically each round.

Is Void always active after Update 1?

Void is a major part of Update 1 content but shares rotation with other beta hazards depending on session rules.

Do disasters scale with player count?

Crowded lobbies compress routes socially even if disaster speed is fixed — avoid mass panic paths.

Where can I learn Void specifically?

Read the Void Disaster page and the Void Disaster Guide for mechanics and strategy.